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- ; This is a sample XLISP program
- ; It implements a simple form of programmable turtle for VT100 compatible
- ; terminals.
-
- ; To run it:
-
- ; A>xlisp pt
-
- ; This should cause the screen to be cleared and two turtles to appear.
- ; They should each execute their simple programs and then the prompt
- ; should return. Look at the code to see how all of this works.
-
- ; Get some more memory
- (expand 1)
-
- ; Clear the screen
- (defun clear ()
- (princ "\e[H\e[J"))
-
- ; Move the cursor
- (defun setpos (x y)
- (princ "\e[") (princ y) (princ ";") (princ x) (princ "H"))
-
- ; Kill the remainder of the line
- (defun kill ()
- (princ "\e[K"))
-
- ; Move the cursor to the currently set bottom position and clear the line
- ; under it
- (defun bottom ()
- (setpos bx (+ by 1))
- (kill)
- (setpos bx by)
- (kill))
-
- ; Clear the screen and go to the bottom
- (defun cb ()
- (clear)
- (bottom))
-
-
- ; ::::::::::::
- ; :: Turtle ::
- ; ::::::::::::
-
- ; Define "Turtle" class
- (setq Turtle (Class :new '(xpos ypos char)))
-
- ; Answer ":isnew" by initing a position and char and displaying.
- (Turtle :answer :isnew '() '(
- (setq xpos (setq newx (+ newx 1)))
- (setq ypos 12)
- (setq char "*")
- (self :display)
- self))
-
- ; Message ":display" prints its char at its current position
- (Turtle :answer :display '() '(
- (setpos xpos ypos)
- (princ char)
- (bottom)
- self))
-
- ; Message ":char" sets char to its arg and displays it
- (Turtle :answer :char '(c) '(
- (setq char c)
- (self :display)))
-
- ; Message ":goto" goes to a new place after clearing old one
- (Turtle :answer :goto '(x y) '(
- (setpos xpos ypos) (princ " ")
- (setq xpos x)
- (setq ypos y)
- (self :display)))
-
- ; Message ":up" moves up if not at top
- (Turtle :answer :up '() '(
- (if (> ypos 0)
- (self :goto xpos (- ypos 1))
- (bottom))))
-
- ; Message ":down" moves down if not at bottom
- (Turtle :answer :down '() '(
- (if (< ypos by)
- (self :goto xpos (+ ypos 1))
- (bottom))))
-
- ; Message ":right" moves right if not at right
- (Turtle :answer :right '() '(
- (if (< xpos 80)
- (self :goto (+ xpos 1) ypos)
- (bottom))))
-
- ; Message ":left" moves left if not at left
- (Turtle :answer :left '() '(
- (if (> xpos 0)
- (self :goto (- xpos 1) ypos)
- (bottom))))
-
-
- ; :::::::::::::
- ; :: PTurtle ::
- ; :::::::::::::
-
- ; Define "DPurtle" programable turtle class
- (setq PTurtle (Class :new '(prog pc) '() Turtle))
-
- ; Message ":program" stores a program
- (PTurtle :answer :program '(p) '(
- (setq prog p)
- (setq pc prog)
- self))
-
- ; Message ":step" executes a single program step
- (PTurtle :answer :step '() '(
- (if (null pc)
- (setq pc prog))
- (if pc
- (progn (self (car pc))
- (setq pc (cdr pc))))
- self))
-
- ; Message ":step#" steps each turtle program n times
- (PTurtle :answer :step# '(n) '(
- (dotimes (x n) (self :step))
- self))
-
-
- ; ::::::::::::::
- ; :: PTurtles ::
- ; ::::::::::::::
-
- ; Define "PTurtles" class
- (setq PTurtles (Class :new '(turtles)))
-
- ; Message ":make" makes a programable turtle and adds it to the collection
- (PTurtles :answer :make '(x y &aux newturtle) '(
- (setq newturtle (PTurtle :new))
- (newturtle :goto x y)
- (setq turtles (cons newturtle turtles))
- newturtle))
-
- ; Message ":step" steps each turtle program once
- (PTurtles :answer :step '() '(
- (mapcar '(lambda (turtle) (turtle :step)) turtles)
- self))
-
- ; Message ":step#" steps each turtle program n times
- (PTurtles :answer :step# '(n) '(
- (dotimes (x n) (self :step))
- self))
-
-
- ; Initialize things and start up
- (setq bx 0)
- (setq by 20)
- (setq newx 0)
-
- ; Create some programmable turtles
- (cb)
- (setq turtles (PTurtles :new))
- (setq t1 (turtles :make 40 10))
- (setq t2 (turtles :make 41 10))
- (t1 :program '(:left :right :up :down))
- (t2 :program '(:right :left :down :up))
-